Pixel Arcana
 

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When you've finished with the Combination panel, click the check mark at the bottom right side of the DTE to apply the texture and return to the Materials Lab. Once you're back in the ML, check the Texture Component Window. If you've used all the settings from this tutorial, it should look like the image below.


The final result for Texture Component Window A.

Now go back to the Materials Grid in the Material Lab. Click all the dots under the "A" column (Diffuse through Base Density channels). Use the following settings for the bottom two sections of the Materials Grid.

  • Diffusion - 20
  • Ambience - 20
  • Specularity - 25
  • Base Density - 50
  • Edge Softness - 100
  • Fuzzy Factor - 90
  • Quality/Speed - 60

The Materials Lab should now look like the image below.


The settings for the Materials Grid.

There's one last step to go. Click the blue button at the upper left corner of the Texture Component Window for Component A. This button opens the Editor to let you do basic editing on your material. If you have a hard time deciding which button is blue, just pass your mouse over the buttons and you'll see their names appear above the panel. Along the right side of the Editor, you'll see a button for each texture component, A through D. Make sure A is selected. There are three sections in the Editor - the Scale control, the Rotate control, and the Offset control. We're only interested in the Scale control. Since we want long slashes of rain, we need to edit the scale of our texture. Set X to 10%, set Y to 10%, and set Z to 100%. Once you're finished with the Editor, click the little down arrow at the bottom of the panel to apply the settings.


The settings for the Editor.

Now click the check mark at the bottom of the ML to apply your rain texture and exit the ML. You should now have a large cube filled with a volumetric rain texture! Try rendering the image to see what it looks like. Keep in mind that rendering may take a little while, since you are using a volumetric texture here. To really get the effect of rain, go to the top of the Bryce screen and click on "Sky and Fog" to edit the sky. If you click on the little arrow next to the words "Sky and Fog," you'll open a library of preset skies. I like the "Mordor" sky the best. Select that one, and render the image again to see what it looks like. Below is a quick render I did after adding a Bryce tree. I also changed the material of the ground plane to "Easter Egg Dye #2."


A quick render of the rain material!

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