Pixel Arcana
 

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Now to set up the filter for Component 2. Click on the Filter button at the bottom of the DTE (or click the button on the upper right hand corner of Component 2) to open the Filter Palette. Make sure the second dot at the top of the Filter Palette is selected. Then click on the formula name and select "(X pwr a)+b". Set "a" to around "1.15", "b" to about "-0.155", and "c" to "6". Once you've finished with these settings, click the Filter button at the bottom of the DTE to close the Filter Palette.


Filter settings for Component 2.

Now go back to the Component 2 panel. At the bottom left corner of the panel is a small down arrow. Click on this arrow to get a list of Color Modes. Select "Linear Interpol3." Next, look along the left side of the Component 2 panel. You will see three colored dots. When you click on one of these dots, your mouse pointer will turn into a dropper and a color scale will appear underneath. To select a color, click/hold the mouse on the color dot to get the color scale, and then drag the dropper over the color you want. To get a more specific color, Alt/click (or Option/click for Mac users) on the dots to get a panel that will allow you to create a color from specific numerical values. You can choose to use RGB, HSV, HLS, or CMY modes. I went with shades of blue and green for my rain material. Once you've selected your colors, go to the C, A, and B buttons on the right side of the Component 2 panel and click those buttons until only the C button is highlighted (see the image below).


Component 2 should look like this now.

At this point, we're done with Component 2. Double check to make sure there is no noise, phase, or filter set for Component 3. If you're not sure, look in the upper left corner of the DTE. You'll seen a small representation of the three components there. Only the first two should be highlighted.


Make sure only Components 1 and 2 are highlighted here.

Components 1 and 2 will combine to create a texture in the panel labeled "Combination" at the bottom of the screen. The final combination should look something like the image below.


The Combination panel.

If it doesn't, check the noise, phase, and filter for the Combination panel. Do this by opening up the editors for each of these and make sure there's nothing there. Keep in mind, what appears in the Combination panel will look nothing like rain at this point. The biggest problem I have when I work with the Bryce DTE is that it fails to give you a decent preview of what your material is actually going to look like. That's probably because the DTE creates the textures that are used to create the material. And we still have some work to do in the Materials Lab.

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