Pixel Arcana
 

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At this point, we're done with Component 1. Before we move on to Component 2, we need to check the "Blend Mode". Look at the arrow leading from Component 1 to 2. It should say "Parallel." If it doesn't, click on the text over the arrow to get a list of available modes and select "Parallel".


The Blend Mode.

Now let's look at Component 2. We used Component 1 to create the actual rain drops in the texture. We'll use Component 2 to give them some color. Click on the Noise button at the bottom of the DTE to bring up the Noise Palette again. This time make sure the second spot (for Component 2) is selected.


The Noise Palette again - make sure the second spot is selected!

Click on the green button in the left corner of the Noise Palette to open up the Noise Editor for Component 2. In the Noise Editor, click the Type to open up the list of noise types. Because we're only using Component 2 for color, we can pretty much choose any of the types here. Since I wanted some color variation in my rain, I picked "Voronoi ID1". This gave me a nice erratically banded noise. You can see the rest of the noise settings I used for Component 2 in the image below. You can either use these settings or experiment to find settings you like better.


Noise settings for Component 2.

Once you've finished setting up the noise, click the check mark to close the Noise Editor. Next we'll set up the phase for Component 2. Click the Phase button at the bottom of the DTE to open up the Phase Palette. Make sure the second dot is selected and click on the green button in the upper left corner of the palette to open the Phase Editor.


The Phase Palette again - make sure the second spot is selected!

Again, we really don't need any phase here, so you want to set Type to "Nothing" and Mode to "Standard" and then set all the other settings to "0".


Phase settings for Component 2.

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