Pixel Arcana
 

[Previous page] Intro 1 2 3 4 5 6 7 8 9 10 [Next page]

You should now be in the Deep Texture Editor. This is one of the most flexible and intimidating parts of the Bryce ML. However, there are plenty of good tutorials out there on how to use this tool, and you can learn a lot from experimenting on your own.


The Deep Texture Editor.

This is where we create the texture for our rain material. Let's start with the panel labeled "Component 1." Click the "Noise" button at the bottom of the DTE. You can also click the button in the upper left hand corner of Component 1. This will open up the "Noise Palette".


The Noise Palette.

There are four spots on the Noise Palette, one for each component and the final combination you could use to create a texture. Make sure the first one is selected. There should be a little ball in it. Now click the green button in the upper left corner of the Noise Palette (the button will turn green when you place the mouse cursor over it). This will open up the "Noise Editor" for Component 1.


The Noise Editor.

[Previous page] Intro 1 2 3 4 5 6 7 8 9 10 [Next page]

 

In Association with Amazon.com
go to Renderosity.com