Pixel Arcana
 

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Now look for the word "Surface" on the Materials Grid. Underneath the word "Surface" is the Material Mode Toggle. It looks like a round glass button with a rock in it. Click this button to switch from a surface material to a volume material. The rock should change to a cloud, the word "Surface" should change to "Volume," and the Materials Grid should now show you a slightly different series of channels. Your material is now a volumetric material.


Click the Material Toggle Mode to switch from Surface to Volumetric.

In the upper right corner of the ML, you should see a panel with three windows and some buttons. This is the "Texture Component Window" for your "A" component. If you had clicked any of the buttons in the "B" column, this window would have shown up in the B area instead. Bryce lets you layer up to four components (A through D) to create a material. For this tutorial though, we only need one.


Texture Component Window "A".

We want to use a specific texture for our material. Click the button in the upper right corner of the Texture Component Window to get a list of available textures. Go to "Bump" and choose "Leopard." You should get something that looks like the image below.


The basic Leopard texture

Go ahead and click the check mark at the bottom of the ML to apply the texture and exit the ML. Save the file again, and then reenter the ML to continue the tutorial. As you continue with the rest of the tutorial, you'll need to exit the ML to save your work. You won't be able to save it while you're in the ML, or later on, while you're in the Deep Texture Editor.

There are two buttons in the upper right corner of Texture Component Window "A". The first one is blue. This opens the "Editor" to let you do basic editing on your material. The second button is pink. It opens the texture source editor, also called the "Deep Texture Editor" (DTE for short). If you have a hard time deciding which button is pink and which is blue, just pass your mouse over the buttons and you'll see their names appear above the panel.

Click on the pink button. This will take you to the Deep Texture Editor.

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