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After you've saved your file, select the cube again. Click on the "M" icon next to the cube. This will open up the "Bryce Materials Lab" (we'll call it the ML
for short).
The Bryce Materials Lab.
At this point, the ML should look like the image above - that is, pretty boring. Flat gray is the default material Bryce gives an object when it's created.
At the center of the ML is a panel called the "Materials Grid." The columns across the top of the panel are the material "Components." The rows down the side are the
"Channels" for each component. Each material can be composed of up to fourteen channels from up to four components. Click the empty spot in the "Diffuse" channel
in the "A" component. This will create a random procedural material.
Click the first spot in the Diffuse channel to create a random procedural texture.
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