Pixel Arcana
 

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Step One: Create a volumetric texture

Open up Bryce 5. At the top of the screen you should see the Create Menu, with the various Bryce 3D objects below it. If it's not there, click on the word "Create" to get the menu.


The Bryce Create Menu.

Click the cube object to create a box. You should now have a cube in the center of your screen. When the cube is selected, you should see a small list of icons at its side, like the one below.


Icons for the cube object.

Click the "A" icon to open up the Object Attributes dialogue box. In the Object Name field, rename the cube to "Rain." In the Size fields, enter "1000" for X, Y, and Z. Since we're creating a volumetric texture, we want our cube to be big enough to cover a large area in Bryce.


Object Attributes dialogue box.

Click the check mark at the bottom of the Attributes dialogue to exit. You should now have a much larger cube on screen. In fact, the camera is now probably inside the cube, so if you look at the thumbnail preview window in the upper left corner of Bryce you should only see a dark area. The list of icons for the cube should still be on the main screen. Now however, you'll probably see an up arrow at the bottom of list. Click on this arrow to bring the bottom of the cube to the level of the ground plane.

At this point, go ahead and save your Bryce scene under whatever file name you like. As you go along, you should continue to periodically save. Creating the rain material is a lengthy process, and if you forget to save and your computer locks up, you'll have to start all over again.

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